Skip to content
MasterMath

Dice Probability Calculator

The exact probability of every total when rolling several dice, with any number of sides. It works for roleplaying dice as well as board-game ones.

Rolling exactly that total

—

Rolling exactly that total—
Rolling that total or more—
Rolling that total or less—
Favourable combinations—
Possible combinations—
Average total expected—
Lowest and highest total—

How this was worked out

    The formula

    probability = favourable combinations ÷ sides raised to the number of dice

    Where it comes from

    With a single die every face is equally likely, but once you add several that stops being true: there is only one way to roll 2 with two dice and six ways to roll 7. The calculation walks through every possible combination, building them die by die, which is the only way to stay exact with many dice.

    How to work it out by hand

    1. Count the possible combinations: sides raised to the number of dice
    2. Count how many ways the total you want can be made
    3. Divide the favourable ones by the possible ones

    What is worth knowing

    The average total always falls in the middle of the range and is the most likely, because it is the one with the most combinations behind it. From three or four dice upwards the distribution looks a great deal like a bell curve, which is a particular case of the central limit theorem. That is why rolling 3d6 in a roleplaying game gives results clustered tightly around 10.5, while 1d20 spreads all twenty results evenly.

    Frequently asked questions

    What is the probability of rolling 7 with two dice?

    Six out of thirty-six, which is 16.67 %. It is the most likely total.

    Why is 7 more likely than 2?

    Because six combinations add to 7 and only one adds to 2.

    What about a twenty-sided die?

    Every result has a 5 % chance. Rolling 15 or more is 30 %.

    What happens when you roll many dice?

    The totals cluster in the middle and the distribution looks more and more like a bell curve.